Warung Online

Rabu, 28 Maret 2012

On the Village Calm

What is wrong with the village and town?

Hommlet. Saltmarsh. Small cities and towns.

How to make them useful?

Now we have plenty of semi-useful large cities. Vornhiem, Lankhmar, City-state, and more.

But what can we do to make our smaller settlements both interesting and playable. What information or stat-block can we give a village that makes it instantly useable?

Pathfinder has a settlement stat block. Notice the complete lack of shock and surprise on my face.

Is this stat-block useful?

Eh.*

Some people who run cities, said they wanted: Name; overall feel; map; names of major NPC's; tavern or a few shops/key locations/interesting features; shadiest guy in town; who the guy they will run afoul of is; a plot point/adventure seed or two; a descriptive phrase; and resources and obstacles (nee features);

Some people who play in cities, said they wanted to know: Shops; How easy is it to get in and out of town; What is the reaction to our arrival; who lives here; what language do they speak; what religion are they; Is it a village of ghosts where they hate thri-kreen and do they eat ghost candy.

I don't know if that last one is relevant but Scrap Princess is more awesome than you.

So, what's a useful block for a village or town? THE QUADRUPLE D!

Description
Name : Descriptive Phrase
Type  : "Community Motto"

Demographics
Government if non-standard (not mayor/council)
Population (Breakdown by race)
Languages Spoken
Local Gods

Notable NPC's
I)
II)
etc.

Districts
Shops
Locations / Interesting Features
Resources

Diversions
Obstacles
Adventure Seeds
Some examples of names

* Name, six categories that affect skills, alignment, government type, "danger level", population, base value/purchase limit, spell-casting, magic items available, qualities, and disadvantages. Basically the most mechanical towns possible.

0 komentar em “On the Village Calm”

Posting Komentar

 

Just to Know Copyright © 2012 Fast Loading -- Powered by Blogger