| Dust of the Solid Vapor | |||
| BSC: | 5% | (R)gp: | 1,200 gp |
| DC: | 27 | TTC: | 10 days |
| CC: | 11 | CGP:: | 350 gp |
| NWP: | -8 | XP: | 400 xp |
| D100: | -20% | Weight: | - / 20 |
| D6: | 1 in 6 /6 | Difficulty: | Very Hard |
| Rarity | Very Rare | ||
Materials: Rare Earth (4 drams), Sulphur (4 drams), Powdered Silver (1 dram), Powdered Gold (1 dram), Powdered Platinum (1 dram), Gelatinous Cube Gel/Stasis Essence (10 drams),
Description: This powerful dust has unique properties of stasis and solidification. When tossed into the area of effect of any magical or non-magical mist or cloud, it begins to harden the vapor into a solid substance. For non-obscuring clouds, this causes the area to become thick and gummy much like a web spell. Those moving through the field each round must make a strength check to move at half speed. A failed check means moving at a quarter speed.
Obscuring clouds become even more dense, hardening into an amber-like substance. Those within the area of effect must make a saving throw versus Breath Weapon (Reflex Save DC 14) or become trapped in the cloud for the duration.
This can be used on a gaseous creature in which case it is treated as Hold Person.
Those trapped in the solid cloud can still breath and are simply held in place. The solid nature of the cloud protect them from external attack or damage, but the solid vapor still has all it's natural properties - beings trapped in a solid acid cloud will take damage every round they are trapped. This dust has no affect on air or water, only magical and non-magical mists, clouds, vapors and other gaseous matter.
This dust lasts for 2-5 (1d4+1) rounds. When found it has between 3-6 (1d4+2) uses.
Rules are here.
