Puncturing, Stabbing and Piercing weapons
- (No Entry)
- Nicked! A small scar is left at the location of the player's choosing.
- The point glances off a knuckle-bone. The impact causes you to drop anything held in that hand.
- A stab at your leg causes you to lose balance. You are Dazed for 1 round while you regain your footing.
- You duck and almost narrowly avoid a thrust. If you have a full helmet it is knocked off and destroyed. If not, the thrust catches you in the head, leaving you Dazed for a round.
- A blow headed straight for your heart, scrapes your rib instead. You are Shaken for 1 round by the experience. Bleed 1.
- Your thigh is skewered viciously. You are Stunned for 1 round. Bleed 1. Pain 1.
- A powerful thrust rips past your garment, tearing into the abdominal wall. You are Dazed for 1 round by the vicious wound. First Aid: Sickened. Bleed 1. Internal Bleed 1. Pain 1.
- That Stung! Player gains a new scar in place of their choosing. Bleed 1.
- A mighty thrust strikes your arm piercing the skin. When it connects, you feel a snap. Drop anything held in your arm. Fractured Bones. First Aid: Arm is useless. Bleed 2. Pain 1.
- A terrible strike hits your leg, digging deep into the flesh, sharp pains shoot up and down your leg. You fall prone. Fractured Bones. First Aid: Movement Halved. Bleed 2. Pain 1.
- Your waist is punctured, the strike dislocating your hip. You fall prone. First Aid: Immobile. Bleed 1. Internal Bleed 1. Pain 2.
- Your nose stings as it is cut off. Lost Nose. First Aid: Shaken. Bleed 1. Pain 1.
- The thrust is smoothly blocked by your cheek. If you have a full helmet it is knocked off and destroyed. If not you are shanked right through your jaw knocking it loose, teeth shatter, blood sprays everywhere. You are Dazed for 1 round. Broken Bones. First Aid: Sickened, Difficulty Speaking, Cannot Cast Spells (Charisma -2). Bleed 2. Pain 1.
- The point of their weapon slides along the edge of your hilt, slicing as it goes. 1d4 fingers are sliced off. Anything held is dropped. Lost Fingers. First Aid: Staggered. Arm is useless. Bleed 1. Pain 1. Lose 1 Dexterity for each lost finger.
- The tip strikes deep into your leg past armor, skin and muscle, then is ripped violently out. Your leg is torn apart. An artery is punctured. Make a Constitution check to continue standing, otherwise fall prone. First Aid: Immobile. Bleed 1d4. Pain 2.
- The strike clips your weapon and lands on your collarbone shattering it. Broken Bones. Permanent -1 to all your statistics. Bleed 2. Pain 2.
- You are shanked between the ribs. First Aid: Sickened, Movement Halved. Bleed 1d4. Internal bleed 2. Pain 1.
- If you have a full helmet it is knocked off and destroyed. If not your eye explodes like a stuck grape, totally ruining it. You are Stunned for 1 round. Lost Eye. First Aid: Sickened. Ranged attacks are at -8. No Depth Perception. Bleed 1. Pain 1.
- Your arm is sliced with a deep gash and torn apart. It hangs from your body by a flap of skin. Roll a 1d6. 1-3 Your hand is sliced off at the wrist, 4-5 your arm is sliced off at the elbow. 6 your arm is sliced off the shoulder. You are stunned for a round. Limb sliced off. Dexterity cut in half. First Aid: Sickened. Bleed 1d4. Pain 1d4.
- Your leg is punctured, cutting clear through the bone and ripping the flesh on either side. Roll a 1d6. 1-2 your leg is sliced off at the ankle, 3-4 your leg is sliced off at the knee, 5-6 your leg is sliced off at the hip. You fall prone. Limb severed. Movement cut in half. First Aid: Sickened. Bleed 1d4. Pain 1d4.
- The carotid artery is nicked, arterial blood sprays out of the wound in a wide area, creating a beautiful red mist. You fall prone. First Aid: Die in 1d6 rounds. Bleed 6.
- Your stomach is stabbed like a ripe melon. You are startled by the contents. Collapse in agony, you fall prone. Constitution check is made each round to maintain consciousness. First Aid: Stunned. Bleed 1d4.
- If you have a helmet it is knocked off and destroyed. If not, the point rips through your nose, touching your brain. Die in 1d4 rounds, unconscious until then. Bleed 1d4. Internal Bleed 1d4.
- A blood vessel is gouged out of your leg and flips around like a hose spraying blood everywhere. You die from shock and blood loss before your body hits the ground. Everyone within 5' is covered in blood an moving requires a dexterity check at +4 to avoid falling.
- Everything below the waist goes numb as your spine is fractured. You fall unconscious. First Aid: Stats Halved (paralyzed from waist down). Bleed 1d4. Internal Bleed 1d4.Your stats are halved till your 10 week recovery period is passed. If not seen by a medic and treated successfully, paralyzed from he waist down.
- Your body goes limp as your opponent stabs his weapon severing your spinal column. You are filled with deep satisfaction as your twisting marionette-like twiches disarm your opponent before your demise.
- Your arm is ripped off your body, exposing your heart, which sprays blood in your face. It is the last thing you see.
- You were stabbed through the heart, and it's too late. You give love a bad name. You die.
- You are gouged in the groin making a bloody mess of your intestines and genataila. You fall to the ground conscious and slowly die over the next 2d6 rounds.
- You keep trying to reach up and remove the shaft of the weapon from your face, but for some reasons your arms aren't responding. You cease to care in a few moments.
- You know you won't die quickly, but after that stab to the gut you can't manage to move. You struggle to hold your intestines in while you slowly die.
- You turn to the side and your face is sliced off. You try to scream, but the only sound that you hear is a gurgling rattle.
- You finally see the point. It doesn't stop at your eye socket. Anyone standing behind you could quickly tell you what your brain tastes like before you die. (Hint: Chicken)
- There is a clang as whatever was in your hand strikes the ground as your arm is severed. Spin around in agony for 1d4 rounds spraying blood on everyone within 5' before death.
- Your helm is destroyed and the top of your head is sliced off. You spend your last moments feeling quite strange.
- 36+ as 36
Cold, Fire/Lightning/Energy/Explosion, Teeth and Claws, and Falling/Crushing later this week