Magical Weirdness and qualities. Roll 1d20, on a 12 or higher, roll on the table below:
1-10) Aura (roll color)
11-20) Always spotless
21-25) Chimerical (appears as normal clothing when worn)
26-30) Light (weighs half normal)
31-35) Weightless (has no weight at all)
36-40) Comfortable (does not feel like wearing armor)
41-45) Brilliant design (easy to get in and out of armor)
46-48) Armor has a scent (roll scent)
49-50) Armor makes a noise (roll noise)
51-52) Armor appears greasy or slick
53-60) Armor is crafted in the form of an animal head (roll animal)
61-63) Armor is crafted with many protrusions (roll protrusion)
64) Armor is cool to the touch
65) Armor is warm to the touch
66) Armor is heavy and bulky
67-68) Armor is translucent
69-75) Armor is an unusual color (roll color)
76-77) Armor is surrounded by substance (roll substance)
78-79) Armor exudes substance (roll substance)
80) Armor only provides partial coverage (grill, cage, etc.)
81-90) Armor is engraved with symbols (roll symbols)
91) Armor is stylish
92) Armor is fluid looking/malleable
93) Armor appears as if it is constantly moving
94-96) Armor is highly reflective
97) Armor appears blurred
98) Armor contains liquid
99) Roll two times
00) Roll three times
| Color | Animal |
|---|---|
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| Substance | Noise |
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| Symbols | Protrusions |
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| Scent | |
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Of course you may roll on all, some or none of these tables and just pick. Randomizes have been provided to complete generate a random weapon or just get an idea and use it as a creative tool.