Work continues on the alchemy document.
I seem to have come up with quite a few items (well over 100), I may shoot for 1000.
I have a question for my readers - I've never done anything like a feedback post before, so I'd really appreciate your comments.
Have you ever used 'item creation' in your game before? If not, why not? Lack of interest? Complexity? Balance? What are the biggest hurdles to such a task?
I'm attempting to make this compatible with all old school clones, and all their different skill systems. At the least, it will be many hundreds of new magic items (focusing on potions and dusts), but I'm curious what everyone would expect to see in a supplement about potions and poisons.
I've looked at some other commercial supplements, and excepting the ancient Judge's guild Complete Alchemist, they are all pretty terrible, with bizarre and complicated systems, or a small selection of some extra gear or items.
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